
Everything the crew needs to run Pyro — planets and moons, stations, outposts, asteroid bases, the Supply or Die depots, ship dealers, gear and loot, shops, quantum ranges and maps. One dossier per topic, pulled straight from the field.
Each file breaks down one slice of the system. Start with the planets to get your bearings, then dig into stations, ops sites and the market.
All 13 bodies — atmospheres, temps, gravity, hazards, factions and surface notes.
Open File ▸ FILE 02Every station — size, faction, floors, services and where to spawn, refuel and rest.
Open File ▸ FILE 03Surface outposts across the system — locations, features and what you'll find there.
Open File ▸ FILE 04Hidden RABs — access, hazards and the loot that makes the trip worth it.
Open File ▸ FILE 05The six Detatrine supply depots. Locations, hazards, features and flythroughs.
Open File ▸ FILE 06What's for sale in Pyro and for how much — ships, vehicles and where to buy.
Open File ▸ FILE 07NPC gear plus the guns and armor found in backpacks around the system (4.0).
Open File ▸ FILE 08Weapon, armor and container shops — who stocks what, and where to spend.
Open File ▸ FILE 09Jump ranges between Pyro's points of interest — plan fuel and routes.
Open File ▸ FILE 10The taxonomy of Pyro locations — what each site type is and what to expect.
Open File ▸ FILE 11Quick-reference system map plus station interior maps — Ruin, Checkmate, Orbituary and more.
Open File ▸ FILE 12New Associated Sciences & Development sites on Pyro 1 & 4 — mechanics, loot and the boss fight.
Open File ▸ RTBReturn to the main deck — org, ops, roster and the rest of the field manual.
Return ▸The Pyro data across these files — locations, stats, screenshots and notes — is compiled from ChrisGBG's Star Citizen reference sheets (the Pyro Sheet), reproduced here for the crew with thanks. Descriptions draw on the in-game Galactapedia. Got a correction or fresh intel? Reach him on Spectrum @ChrisK3.